Until we get Hive 2.0 (which will hopefully take more factors into account as well as seperate alien/marine skill) the "skill" score is more or less useless.Įveryone agrees that marine and alien skills should be separate, and I don't understand how that is not yet implemented.
Of course those who support it will argue averages and numbers till they're blue in the face, it doesn't change the simple fact that the vast majority of shuffles end up as ridiculously one sided stomps.
yet their score will go down even if they have triple the kills and score of anyone else on the server. Like the difference in alien/marine skill, or the fact that someone can carry their team to an insane extent, turning a clear 5 min defeat into a 20 min game of back and forth. There are SO many things it doesn't take into account. No doubt people will still come arguing against this concept since yesterday they had an absolute terrible game where they went 50-1 but lost the skill system is broken please fix.Īverage of win/loss doesn't determine a person's actual skill though, as evidenced by the many people who throw the skill system out of whack. I've lost count how many times I've explained this on these forums. Do not get bogged down by anecdotes and individual examples. Play hundreds of games and it will be correct, on average. If your individual skill raises your team's probability of winning from 50% to 55%, you will win more games in the long run even if you lose many games due to your team and not your lack of skill. The hive skill measures how many winning teams I have been on, but is labelled as an individual skill level. It's quite disempowering for both, that's why teamwork is so important. In the current format commander has no power over marines and marines only have the eject option. If I as a comm or marine could kick or punish other players, I could be held responsible for not using that power correctly. The central conceit is that I can't control my team.